
Semester 3 aims:
A1 To provide a critical and reflective framework for the undertaking of the final project that is negotiated between student, staff and industry.
A2 To demonstrate a critical and contextual understanding of the final project.
A3 To provide an understanding of the rigour and depth of work expected of professional level practice in the design and creative industries.
A4 To present a final project to a professional level that addresses the brief undertaken.
A5 To analyse and evaluate the design work completed, both the process taken and the final outcome.
Final Major Project Brief:
designers are to create a character/toy, then portray it through an animation (the creation and subsequent animation of your character), a physical model, in-depth brand design campaigns and other chosen media channels to express its personality.
1. identify and explore a distinctive and unique graphic style that lends itself to being reproduced in different forms
2. identify and explore a clear main theme
3. explore theoretical underpinning to your project themes
4. the final solution will have explored a variety of media channels
5. build a clear time managed plan of work
--> This brief proposal is based on Brief Six:Two Seasons, but adjusted and tweaked according to the main theme toy/character design.
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